package de.gameduell.framework.fakeserver {
	import de.gameduell.net.src.communication.ServerMessageEvent;
	
	import flash.events.Event;	

	/**
	 * @author cbra
	 */
	public class FakeServerEvent extends Event {
		public static const SERVER_MESSAGE:String = "serverMessage";
		public var _message:ServerMessageEvent;
		
		public function FakeServerEvent(aMessage:ServerMessageEvent) {
			super(SERVER_MESSAGE);
			_message = aMessage;
		}
		
		public function get message():ServerMessageEvent{
			return _message;
		}
	}
}
